Ghostcrawler post:Resilience
- We
are renaming this stat to “Defense (PvP)” or possibly “PvP Defense.”
All players will have 30% base Defense, the same way all characters have
some base Stamina.
- PvP
gear will have Defense on it, as well as a new stat, “Power (PvP).”
Power increases the damage you do to other players as well as the
healing you do to other players in PvP situations.
-
If you have a lot of Power, you’ll do more damage to other players, but
they likely have Defense as well. If you fight players in lots of PvE
gear, they’ll take more damage. Likewise, a player in PvE gear won’t
have enough Power to effectively penetrate your Defense.
- The
names PvP Power and PvP Defense may not be final, but we’re leaning
towards going with stat names that are obviously PvP-related, rather
than “fluffier” names that might not be as easy to grasp. We want it to
be clear to players that neither Power nor Defense have any relevance
when fighting creatures, such as in dungeons or raids.
- PvP
gear will be lower in item level than PvE gear of an equivalent tier,
however the Power and Defense stats will make sure that PvP gear is more
powerful in PvP (both offensively and defensively) than PvE gear. In
our budgeting system, the PvP stats will be free rather than causing
other stats, such as Strength or haste, to be smaller as a result of
including Power or Defense.
- The
goal of this change is to make it easier for a PvP player to
participate in PvE, or for a PvE player to get started in PvP.
Currently, we feel it is too large a barrier to go from one to the
other, and the result has been that we see more and more players
choosing to focus exclusively on only PvP or PvE. In earlier expansions,
it was more feasible to use PvE gear in Arenas or Battlegrounds until
you acquired the more useful PvP gear. The same was true of being able
to use your PvP gear in a dungeon or raid until you acquired something
better. In Cataclysm, stepping into PvP with no PvP gear would result in
a player being so ineffective that it was difficult to even make
progress towards acquiring PvP gear.
-
For the higher-end of PvP or PvE (say Gladiators or heroic raiders),
we believe those players will still gravitate towards the dedicated PvP
or PvE gear. It is the players who are working towards those two end
games that will benefit more from some cross over.
So after some Blue post clarification of all of this here is what I came out as a sample of what this might mean:First
note that every player will have a base PvP Defense of lets say +30 PvP
Defense. This allows every player to be able to get into PvP with at
least a little bit of damage reduction.Ring of PvE (ilvl 300) - From Justice Points+100 Stamina+100 Intellect+100 HitRing of PvP (ilvl 270) - From Honor Points+100 Stamina+85 Intellect+85 Hit+15 PvP Power+15 PvP DefenseRing of Awesome PvE (ilvl 360) - From Valor Points+120 Stamina+120 Intellect+120 HitRing of Awesome PvP (ilvl 300) - From Conquest Points+100 Stamina+100 Intellect+100 Hit+20 PvP Power+20 PvP DefenseLets
first look at these items from a PvP players perspective. Just starting
out you have a choice between the Honor point ring and the Justice
point ring. For PvP I am going to want to use the Honor Ring because
this give me +15 PvP Defense, but because this item also has +15 PvP
power, I will still be doing the same amount of damage to other players
as a person who would be wearing the Justice point ring.Now
lets say my PvP player wants to go do PvE content. He is a good arena
player and has bought the Conquest point ring. Because this ring has the
same ilvl as the Justice point ring he will not feel underpowered when
it comes to starting PvE content and will be able to que for beginning
level PvE. But if he really wants to dish out the PvE damage he is going
to want to get the valor point ring as this does more damage and is a
higher ilvl than his current gear.Now
lets look at the PvE player. Starting out I’ll want to get the Justice
point ring as this has more intellect than the PvP ring. Also the ilvl
is higher so I will be able to get into higher level content faster.But
now my PvE player wants to do some PvP. He is a bleeding edge raider so
he has already obtained the Conquest Point ring. Because his ilvl is
higher he will be able to do the same amount of damage as a PvP geared
player. But because he does not have that Conquest PvP gear he will be
at a disadvantage to the PvP player who has that added damage reduction.I
am thinking that this new way of doing stats is going to work. The
tough part though is going to be getting people use to the idea of PvP
power and PvP Defense and making it clear to new people to the game.
It’s going to be a little confusing at first but in the end I think it
will lower that gap between the PvE player and the PvP player.
Here is a combined photo of the Spells for the Affliction spec. I just wanted to see what it was like all put together.
Here is a look at the talents for Level 60. This tier is about sacrificing health in order to gain a buff on something else.
Blood FearComments:
I feel that this spell is very strong. Having an instant cast Fear will
be nice to have and I think the health cost is worth having fear be
instant cast.In
PvP, this spell will be very strong. The cost of the spell will not put
you too far behind on your health. It also will work well as an
interrupt. Being able to instant cast this on a healer will help in
interrupting that cast and giving you time until your pets spell lock is
up. You could almost consider this a reverse Death Coil where you take
damage rather than get healed.In
PvE, there might not be as much use for this spell. I can see using it
in dungeons but other than that this spell will not have much use.
Generally in PvE you have time to cast Fear.
Burning RushComments:
This spell is interesting in that it gives you a sprint but at the cost
of your health. My hope is that with this spell on your bars you will
be able to cancel the effect after you activate it rather than having to
create a stop casting macro or right-click the buff off. I am also
curious to see if there will be a cooldown associated with the spell. In
PvP, this spell has some use. Using this spell might allow you to do a
lot of kiting or allow you to get away from someone if you needed to. I
could see a warlock using this spell along with the Level 90 -
Kil’jaeden’s Cunning and doing a lot of damage as they kited a melee
player. I am curious how well using this spell along with Drain Life
would work to counter the health lost.In
PvE, there are some good uses for this on fights where you need to be
able to move quickly. In Dragon Soul I could see using this spell on
Yor’shaj to get to bloods faster and on Warmaster Blackhorn to get out
of his AoE Cone effect faster.
Unbound WillComments:
Almost like having a trinket, this spell is interesting. The health
cost seems a little too much to me. I would like to see the cooldown
increased and maybe have the health cost reduced a bit. I would be
curious to see if this shared a cooldown with the PvP Trinket. In
PvP, this spell could be a little counter-productive. Usually if you
are under the effects of any of these spells, you are also taking damage
and being focused on. Costing 25% of your health I feel is too much a
sacrifice to have an “extra trinket”. I would like to see this at most
20% of maximum health. In
PvE, this spell I do not feel with be very good. There are not a lot of
fights where you are going to be under any of these effects. If there
is a fight where there is a magic effect on you or you are rooted, then
it will likely be up to the healers to get us out of it. I think the
healers would rather dispell us then have to heal 25% of your health.My Choices:Unfortunately
I do not think this tier is very strong. The spells in this tier are
very situational so they more than likely will not get much use.For
PvP I will probably go with Blood Fear. I think that having an instant
cast fear will be very strong and worth the 10% health cost. I might
test out Burning Rush a bit and see if having a sprint to kite will be
worthwhile.For
PvE, I will go with Burning Rush. Having a movement speed cooldown will
be the most worthwhile in PvE. The other two spells I feel just would
not get used in PvE and thus they are not worth taking.
Here
is a look at the talents for Level 45. This tier is about survivability
talents and different abilities to keep yourself from taking damage. Soul LinkComments:
I am a little sad to see this ability moved to talents. it is nice to
see that this spell has been buffed a little by allowing healing to also
be shared. It will be interesting to see how much will be shared with
the demon.In
PvE, this ability will be good for fights where you might be taking
consistent damage. I could see using this ability on fights like
Ultraxion or Zon’ozz. In fact, this spell would have lot of uses but it
isn’t overpowered.In
PvP, this ability would be somewhat strong. On one hand being able to
share the damage you take with your demon will help keep you alive for a
longer period of time. On the other hand there might be a lot of times
in PvP where you won’t be taking damage so this ability would be
useless. It also it useless if your pet is killed and although
demonology has the ability to re-summon a pet quickly I am not sure yet
what the other specs will have to do this.Sacrificial PactComments:
This spell is like a stronger version of the voidwalker’s ability
sacrifice. The strength of this spell will depend on how strong the
shield is that is created. I am also interested to see the effects of
your pet taking 50% of its health when you use this spell and how
quickly your pet can recover.In
PvE, this spell would be good for when you take large amounts of damage
from a boss as your pet should not be taking a lot of damage. It also
could be used a lot more if your pet was getting healed after this
ability was used.In
PvP, I like this ability for mitigating damage. Having this ability on a
1 min cooldown makes this much more stronger for the PvP environment.
But it does have its weakness if you pet has less than 50% health then
you may not be able to use this spell. Dark BargainComments:
Finally having something which can prevent damage is going to be a
strong ability for a lot of warlocks and it makes me excited to be able
to use this.In
PvE, this ability has a lot of use. I could see using this whenever
there is a large amount of burst damage going to be done. I could see a
lot of synergy between this spell and using Dark Regeneration from the
Level 15 tier of talents as they both have 3 min cooldowns. If I had
this in Dragon Soul I could see using it on Madness for the Elementium
bolts or on Spine when the Amalgamations have 9 stacks or maybe for
Hagara to absorb the icelances.In
PvP, this ability would be interesting. Although you would prevent all
damage for 3 seconds it could be dangerous if you get swapped to after
using this ability as you will be taking all the previously prevented
damage. For those well trained about warlock they will know that even
though you use this ability it would be good to still train on you
because after the 10 seconds is over you will be taking more damage. But
having this ability combined with Dark Regeneration may make it
worthwhile in PvP.My Choices:All
of these abilities have their uses and I could see myself picking any
one of them. They all have weaknesses but also have strengths and I
think that is a good thing.For
PvE, I will probably swap between Dark Bargain and Soul Link depending
on the fight. Dark Bargain for fights where there is a large burst
damage from the boss and Soul Link for the fights where you take
consistent damage.For
PvP, I could use all 3 of these abilities. I like the idea of Dark
Bargain as being able to prevent damage is very strong in PvP and can
sometimes frustrate your opponent, taking them off their game. I would
likely combine this ability with Dark Regeneration. First I would use
Dark Bargain to prevent the initial 10 seconds of burst damage and then
use Dark Regeneration after if I was still taking a lot of damage.
Combine this with also with the new Unending Resolve (Reduces all damage
taken by 50% every 3 min for 12 seconds.) and you have a fairly strong
chain of abilities to keep yourself alive. Dark Bargain (10 seconds)
-> Unending Resolve (12 seconds) -> Dark Regeneration (20 seconds)
and you have a 42 second windows every 3 min where you can reduce the
damage that you take. I am looking forward to using this.
Here is a look at the Level 30 talents for warlocks. This tier is all about added crowd control abilities.
Howl of TerrorComments:
This spell use to be a baseline ability with a cast time. Affliction
warlocks could talent this ability and make it instant cast. Now it is
only going to be available through talents and will be a tough choice
for many warlocks. I like seeing that the cooldown is reduced when you
are hit by a damaging attack and this gives this talent some strength. For
PvE I do not see much use for this spell. Generally as a warlock you
want to avoid having multiple mobs on you and you certainly don’t want
to fear those mobs into other ones and bring back more. I never use Howl
of Terror now in raids or dungeons so I don’t see using this version of
it for Mists of Pandaria.For
PvP, this ability has some strength. I will be curious to see if this
shares diminishing returns with Fear. I am also looking forward to
testing and seeing how quickly the ability comes off cooldown when you
are being attacked. But this will fall under the age old problem that
the target feared may break early if there are any DoTs on the target,
thereby making it useless. Only testing in the Beta will find out
whether this talent is more useful than Mortal Coil.
Mortal CoilComments: This talent is fairly strong. Similar to Death Coil but with a much shorter cooldown. In
PvE it might have some uses as a way to get a quick heal if needed, but
the last few words, “if the target is horrified” has me wondering if
you cast this at a boss, will you still get the 25% heal? If not, then
this talent will be completely useless for PvE.In
PvP this talent has some use. It gives you healing and also gives you a
quick CC every 45 seconds. I could see this ability being used along
with a pet silence to get a kill. It also might help with those pesky
melee or if you need to interrupt a cast and your pet silence is on
cooldown.
ShadowfuryComments:
A spell that was only available to destruction warlocks now is possible
for all the specs. Rather than fears as our means of Crowd Control this
ability stuns the target and is on a different diminishing returns. In
PvE this ability works best on trash mobs and anything you need to
kite. I always liked using this ability while farming as it allowed me
to get an extra cast in before a mob reached me.In
PvP, this ability has some strength in that it is on a different
diminishing returns than fear and it could be used to interrupt spell
casting. I think ultimately though it might come down to playstyle for
the PvP warlock and which you prefer to use.My Choices:In
PvP, I have a feeling that I will use Mortal Coil. The heal, that is
provided by this ability, I feel will counter some of the initial burst
damage that a bunch of Melee can do as well as gives you that ability to
get the melee off of you. I also feel that this spell is strong when
used in arenas and going for that killing blow.In
PvE the only choice I feel is to go with Shadowfury. Mortal coil might
have some benefit if you are able to get the heal from casting this at a
Boss but if you can’t, then I think Shadowfury will be the go to spell
for PvE.
So the latest craze in the World of Warcraft has been to play game in “Ironman” mode. Here is the list of the rules:
The Ironman Challenge
"Some
people complain WoW is too easy. Well, for people who want a challenge,
take part in the Iron Man Challenge! I came across a thread from
someone named Sandinhiseye about this, and it was fairly old. So, rather
than necro it, I'm making a new thread. Taken from his thread, here are
the rules:"
1) No items equipped other than White or Gray items.
2) No heirlooms
3) No talent points - no specialization - you may train class abilities
4) No professions, primary or secondary, other than First Aid.
5) No food or water above vendor-quality white items.
6) No groups- no BG's, no instances, no raids, no quest groups. No guilds.
7) No enchants, scrolls, potions/elixirs, or glyphs.
8) No outside financial or equipment assistance (no gold or bags from other toons)
9)
THE BIG ONE - if you die, ever, you delete that toon and start over at
lvl 1 Any takers? If you're doing it, post on that character and we will
track your progress.
An
interesting challenge and I figured I would take a shot and see how far
I could get. I rolled a warlock on the Staghelm server (A normal low
population server) as I didn’t want to have to worry about other people
nor getting ganked and ruining my fun. I rolled an orc warlock.
So
in the first night (about 2 hours) I was able to get me warlock up to
level 10. There were a few scares when I thought it was a good idea to
try and kill some rare mobs. But I did make it through without dying. I
think the real challenge is ahead of me as I start to get more into the
zones which are designed around having a few greens on your character. But
I will take it slow and interestingly enough it gives me a chance to
see the new leveling quest lines for Cataclysm, as I have not done that
before.
On
a side note, Immolate and Corruption are completely a waste of a global
at this level. It just seems better to spam cast shadow bolt. It does
not give me high hope for the Malady spell when Mists of Pandaria hits.
Even with full whites on, most mobs would die with 3-4 shadow bolts. My
“rotation” seemed to go better when I pulled with shadow bolt. Doing
this allowed me to cast about 3 shadow bolts before the mob got to me. This reduce the amount of time that I had the mob beating on me. Now as I get to level 10 I am
finding more uses for Corruption and Immolate since I can have my
voidwalker tank. When Mists of
Pandaria hits this is probably one of the comments I’ll leave when
doing the beta.
The content of this post and names are entirely made up. Some of the demon names are related to the Four Fiends in Chinese mythology
and what they were known for, but that is as far as I took them. Not
all of the information in these posts may be correct so please take them
with some imagination.Quest: Kun-Lai Summit: Tao-wu
Image by kim tae kyeong (Sia)Quest Introduction:Questgiver:
“Welcome warlock to the Temple of the Tiger. This ancient training
ground has been isolated for many years but now we must deal with
marauders from the west and the Zandalar trolls to our north. We are
spread very thin, so we are glad that you have come.”Warlock: “It is my understanding that there is also a demon in this area. I am curious, what you can tell me about this demon?Questgiver:
This demon has been with us for a very long time, since before the
Mists were cast around Pandaria. We have used this demon as a right of
passage for many of our warriors, but to do this has been at a cost. I
will not go into it but it has affected the women of our clan.”Warlock: “Tell me what does this demon look like?”Questgiver:
He walks on two legs, but these legs are like that of the mountain
goat. Horns curl from his forehead and on his back are a pair of wings.”Warlock:
“Interesting.....And this demon is a male you say? This sounds like it
is an Incubus because of they way it is affecting your women. I have not
seen one in my lifetime and have only read about them. It would please
me greatly if I could challenge myself against this demon. What is his
name?Questgiver:
“His name is Tao-wu and he resides in the Dong-yue Temple to the east.
We would be grateful if you could dispose of this demon for us. Please
return to us when you have completed the task.”Quest Objectives:Travel east into the mountains to the Dong-yue Temple.Quest Description: (Shows up upon entering the Dong-yue Temple)As
you enter into the Temple you are drawn to 5 large bells hanging in an
archway. Beyond the bells is a courtyard which overlooks a cliff. In the
middle of the courtyard sits a human looking figure with his back
turned towards you. You move to circle around the man in order to see
his face but as you do so the man begins to transform. Wings sprout from
his back as horns grow out from his forehead. The being is obviously
Tao-wu.Tao-wu:
“Greetings spellcaster, I observed as you arrived that you are no
regular warrior of the Pandaren. In fact, you look to be something that I
have not seen in a very long time. A warlock, if I recall correctly, is
what you call yourselves. You have the ability to summon demons and
control them. Perhaps you can amuse me with a display of your summoning
power?Warlock:
“Perhaps,..... I am curious to see you, for male versions of your
species area rarity. You are an Incubus, the male form of the succubus.
Here I will summon one for you to see. (Begin to cast Summon Succubus)Tao-wu:
“Ah, the succubus. They killed many of the males of our species. I was
lucky enough to escape to this region and avoid death by these seductive
creatures. It is unfortunate that you bring one here today, as I will
not fall to the will of the succubus. Be ready warlock! I wish we could have
talked more but unfortunately you both must die!Fight Strategy:Tao-wu
will begin the fight by casting Breath of Tao-wu, knocking you back to
the edge of the courtyard, nearly knocking you off of the cliff. In
order to avoid being knocked off with a second wave you must cast Seduction
on Tao-wu. Once Tao-wu is seduced, one of the bells in the archway will
become targetable. You then will have 30 seconds (the time remaining on
seduction) to do as much damage to the bell as you can.After
30 seconds, Tao-wu jumps to the beam above the bells and will summon 10
Pandaren female minions to assist him. You will have 30 seconds to
dispose of these minions before Tao-wu will cast Breath of Tao-wu again.
In order to quickly deal with these minions you will need to move them
close to the edge of the courtyard and then cast Whiplash
to knock them off of the edge. Once the minions are dead you can
continue to do damage on the bell, but will need to re-seduce Tao-wu
when he jumps down from off of the beam.When
one of the bells is destroyed, Tao-wu will become stunned for 30
seconds, and his wings will become exposed. You then will have 30
seconds to try and destroy his wings. You will repeat this process until
both of his wings have been destroyed, thereby making him unable to
fly.Once
Tao-wu is rendered unable to fly, the next bell that is destroyed will
knock Tao-wu off of the cliff, killing him from the fall. Done correctly
this fight should take 5 or 6 minutes to complete with at least 2 bells
remaining depending on the amount of damage that you can do to Tao-wu’s
wings when he is stunned.Completion:Once
Taotieroth is killed you will be able to loot from a chest that spawns.
In the chest will be the Leggings of Tao-wu and a Glyph of Incubus.
Return to the White Tiger Clan to let them know of your victory.Questgiver:
“Our congratulations to you warlock, you have defeated the four demons
which have tormented our Clans for 10,000 years. We are grateful to you
and look forward to having you as an ally. We know that your skills and
abilities will come in handy for whatever we must face in the future.”Rewards:For helping the White Tiger Clan you will receive the Leggings of Tao-wu:Leggings of Tao-wu:Leggings - Cloth+Stamina+Intellect+Mastery+HasteRed SocketYellow SocketSet (2): Increases the damage done by your pet by x%Set
(4): Periodic damage from your Immolate or Unstable Affliction has a
chance to spawn a mirror image of your currently summoned pet for 30
seconds. (2 min cooldown)Side
Reward: Glyph of Incubus: Your Summon Succubus spell will summon an
Incubus instead. The Incubus will have the same spells and abilities.Thoughts on this Questline:This
questline requires a bit of coordination as well as crowd control. It
should teach you the abilities of your succubus as well as teach you how
to burn a target down quickly.This
questline also will give you the ability to summon an Incubus. This is
something that a lot of warlocks have wanted to be able to do for a long
time.Writing
these quests was a lot of fun and it really made me take a close look
at all of the warlock pets and warlock abilities. I know that having
something like this in game would be a long shot but having a quest line
specific to your own class will really connect you with your class. I
think that all the classes should have an epic quest line of this level
and I think the leveling experience will be all the better for it.