Here
is a look at the talents for Level 45. This tier is about survivability
talents and different abilities to keep yourself from taking damage.
Soul Link
Comments:
I am a little sad to see this ability moved to talents. it is nice to
see that this spell has been buffed a little by allowing healing to also
be shared. It will be interesting to see how much will be shared with
the demon.
In
PvE, this ability will be good for fights where you might be taking
consistent damage. I could see using this ability on fights like
Ultraxion or Zon’ozz. In fact, this spell would have lot of uses but it
isn’t overpowered.
In
PvP, this ability would be somewhat strong. On one hand being able to
share the damage you take with your demon will help keep you alive for a
longer period of time. On the other hand there might be a lot of times
in PvP where you won’t be taking damage so this ability would be
useless. It also it useless if your pet is killed and although
demonology has the ability to re-summon a pet quickly I am not sure yet
what the other specs will have to do this.
Sacrificial Pact
Comments:
This spell is like a stronger version of the voidwalker’s ability
sacrifice. The strength of this spell will depend on how strong the
shield is that is created. I am also interested to see the effects of
your pet taking 50% of its health when you use this spell and how
quickly your pet can recover.
In
PvE, this spell would be good for when you take large amounts of damage
from a boss as your pet should not be taking a lot of damage. It also
could be used a lot more if your pet was getting healed after this
ability was used.
In
PvP, I like this ability for mitigating damage. Having this ability on a
1 min cooldown makes this much more stronger for the PvP environment.
But it does have its weakness if you pet has less than 50% health then
you may not be able to use this spell.
Dark Bargain
Comments:
Finally having something which can prevent damage is going to be a
strong ability for a lot of warlocks and it makes me excited to be able
to use this.
In
PvE, this ability has a lot of use. I could see using this whenever
there is a large amount of burst damage going to be done. I could see a
lot of synergy between this spell and using Dark Regeneration from the
Level 15 tier of talents as they both have 3 min cooldowns. If I had
this in Dragon Soul I could see using it on Madness for the Elementium
bolts or on Spine when the Amalgamations have 9 stacks or maybe for
Hagara to absorb the icelances.
In
PvP, this ability would be interesting. Although you would prevent all
damage for 3 seconds it could be dangerous if you get swapped to after
using this ability as you will be taking all the previously prevented
damage. For those well trained about warlock they will know that even
though you use this ability it would be good to still train on you
because after the 10 seconds is over you will be taking more damage. But
having this ability combined with Dark Regeneration may make it
worthwhile in PvP.
My Choices:
All
of these abilities have their uses and I could see myself picking any
one of them. They all have weaknesses but also have strengths and I
think that is a good thing.
For
PvE, I will probably swap between Dark Bargain and Soul Link depending
on the fight. Dark Bargain for fights where there is a large burst
damage from the boss and Soul Link for the fights where you take
consistent damage.
For
PvP, I could use all 3 of these abilities. I like the idea of Dark
Bargain as being able to prevent damage is very strong in PvP and can
sometimes frustrate your opponent, taking them off their game. I would
likely combine this ability with Dark Regeneration. First I would use
Dark Bargain to prevent the initial 10 seconds of burst damage and then
use Dark Regeneration after if I was still taking a lot of damage.
Combine this with also with the new Unending Resolve (Reduces all damage
taken by 50% every 3 min for 12 seconds.) and you have a fairly strong
chain of abilities to keep yourself alive. Dark Bargain (10 seconds)
-> Unending Resolve (12 seconds) -> Dark Regeneration (20 seconds)
and you have a 42 second windows every 3 min where you can reduce the
damage that you take. I am looking forward to using this.
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