Here is a look at the talents for Level 60. This tier is about sacrificing health in order to gain a buff on something else.
Blood Fear
Comments:
I feel that this spell is very strong. Having an instant cast Fear will
be nice to have and I think the health cost is worth having fear be
instant cast.
In
PvP, this spell will be very strong. The cost of the spell will not put
you too far behind on your health. It also will work well as an
interrupt. Being able to instant cast this on a healer will help in
interrupting that cast and giving you time until your pets spell lock is
up. You could almost consider this a reverse Death Coil where you take
damage rather than get healed.
In
PvE, there might not be as much use for this spell. I can see using it
in dungeons but other than that this spell will not have much use.
Generally in PvE you have time to cast Fear.
Burning Rush
Comments:
This spell is interesting in that it gives you a sprint but at the cost
of your health. My hope is that with this spell on your bars you will
be able to cancel the effect after you activate it rather than having to
create a stop casting macro or right-click the buff off. I am also
curious to see if there will be a cooldown associated with the spell.
In
PvP, this spell has some use. Using this spell might allow you to do a
lot of kiting or allow you to get away from someone if you needed to. I
could see a warlock using this spell along with the Level 90 -
Kil’jaeden’s Cunning and doing a lot of damage as they kited a melee
player. I am curious how well using this spell along with Drain Life
would work to counter the health lost.
In
PvE, there are some good uses for this on fights where you need to be
able to move quickly. In Dragon Soul I could see using this spell on
Yor’shaj to get to bloods faster and on Warmaster Blackhorn to get out
of his AoE Cone effect faster.
Unbound Will
Comments:
Almost like having a trinket, this spell is interesting. The health
cost seems a little too much to me. I would like to see the cooldown
increased and maybe have the health cost reduced a bit. I would be
curious to see if this shared a cooldown with the PvP Trinket.
In
PvP, this spell could be a little counter-productive. Usually if you
are under the effects of any of these spells, you are also taking damage
and being focused on. Costing 25% of your health I feel is too much a
sacrifice to have an “extra trinket”. I would like to see this at most
20% of maximum health.
In
PvE, this spell I do not feel with be very good. There are not a lot of
fights where you are going to be under any of these effects. If there
is a fight where there is a magic effect on you or you are rooted, then
it will likely be up to the healers to get us out of it. I think the
healers would rather dispell us then have to heal 25% of your health.
My Choices:
Unfortunately
I do not think this tier is very strong. The spells in this tier are
very situational so they more than likely will not get much use.
For
PvP I will probably go with Blood Fear. I think that having an instant
cast fear will be very strong and worth the 10% health cost. I might
test out Burning Rush a bit and see if having a sprint to kite will be
worthwhile.
For
PvE, I will go with Burning Rush. Having a movement speed cooldown will
be the most worthwhile in PvE. The other two spells I feel just would
not get used in PvE and thus they are not worth taking.
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