Thursday, March 1, 2012

Warlock Talents - Level 60

Here is a look at the talents for Level 60. This tier is about sacrificing health in order to gain a buff on something else.




Blood Fear

Comments: I feel that this spell is very strong. Having an instant cast Fear will be nice to have and I think the health cost is worth having fear be instant cast.

In PvP, this spell will be very strong. The cost of the spell will not put you too far behind on your health. It also will work well as an interrupt. Being able to instant cast this on a healer will help in interrupting that cast and giving you time until your pets spell lock is up. You could almost consider this a reverse Death Coil where you take damage rather than get healed.

In PvE, there might not be as much use for this spell. I can see using it in dungeons but other than that this spell will not have much use. Generally in PvE you have time to cast Fear.




Burning Rush

Comments: This spell is interesting in that it gives you a sprint but at the cost of your health. My hope is that with this spell on your bars you will be able to cancel the effect after you activate it rather than having to create a stop casting macro or right-click the buff off. I am also curious to see if there will be a cooldown associated with the spell.

In PvP, this spell has some use. Using this spell might allow you to do a lot of kiting or allow you to get away from someone if you needed to. I could see a warlock using this spell along with the Level 90 - Kil’jaeden’s Cunning and doing a lot of damage as they kited a melee player. I am curious how well using this spell along with Drain Life would work to counter the health lost.

In PvE, there are some good uses for this on fights where you need to be able to move quickly. In Dragon Soul I could see using this spell on Yor’shaj to get to bloods faster and on Warmaster Blackhorn to get out of his AoE Cone effect faster.




Unbound Will

Comments: Almost like having a trinket, this spell is interesting. The health cost seems a little too much to me. I would like to see the cooldown increased and maybe have the health cost reduced a bit. I would be curious to see if this shared a cooldown with the PvP Trinket.

In PvP, this spell could be a little counter-productive. Usually if you are under the effects of any of these spells, you are also taking damage and being focused on. Costing 25% of your health I feel is too much a sacrifice to have an “extra trinket”. I would like to see this at most 20% of maximum health.

In PvE, this spell I do not feel with be very good. There are not a lot of fights where you are going to be under any of these effects. If there is a fight where there is a magic effect on you or you are rooted, then it will likely be up to the healers to get us out of it. I think the healers would rather dispell us then have to heal 25% of your health.


My Choices:

Unfortunately I do not think this tier is very strong. The spells in this tier are very situational so they more than likely will not get much use.

For PvP I will probably go with Blood Fear. I think that having an instant cast fear will be very strong and worth the 10% health cost. I might test out Burning Rush a bit and see if having a sprint to kite will be worthwhile.

For PvE, I will go with Burning Rush. Having a movement speed cooldown will be the most worthwhile in PvE. The other two spells I feel just would not get used in PvE and thus they are not worth taking.

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